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Relic Warriors

 

Dynamis Information 

Full Credit is given to http://ff11.s33.xrea.com/dynamis/index.shtml for supplying this information. 

 

Basic Information about Dynamis

 

How to gain access to Dynamis:

 

1.      Character must be level 65+

2.      Must have defeated the Shadow Lord and attained Rank 6

3.      Visit Xarcabard to receive cut-scene

4.      Examine Trail Markings in any nation to obtain key item

 

Entering Dynamis: 

 

1.      Timeless Hourglass is purchased from goblin NPC in Davoi for 1,000,000 gil.

2.      When Timeless Hourglass is traded to Trail Markings, the Dynamis area is reserved and 60 minutes of time is given.

3.      Time in Dynamis can be extended by up to 210 minutes (for 270 minutes total) by defeating certain monsters inside of Dynamis.

4.      While in Dynamis, warnings will be given when only 10 minutes, 3 minutes, and 30 seconds of time remain.

5.      After entering Dynamis, a player may not enter another Dynamis until 72 hours have passed.  This 72 hour time period is based on when you ENTER Dynamis, not when the time runs out.

6.      When the boss monster is killed, a ??? will spawn at his location of death.  Investigate this ??? to obtain a key item which verifies you have Cleared the Dynamis.

7.      While in Dynamis, the spell “Escape” does not work.  The Song “Mazurka” only works in Dynamis-Beaucedine and Dynamis-Xarcabard.

 

Dynamis Monster Information: 

 

1.      All monsters in Dynamis see through Sneak and Invisible.

2.      The more monsters you defeat, the stronger they become.  Monsters strength increase dramatically after defeating the boss Monster.

 

Statue Monsters:

 

1.      These statue monsters spawn 2 - 4 beastmen when aggrod.

2.      The Statues have 1000 HP

3.      They have incredibly high physical damage resistance and moderate magic resistance

4.      When a Statue with blue eyes is defeated, HP of all players is completely restored

5.      When a Statue with green eyes is defeated, MP of all players is completely restored

 

Beastmen:

 

1.      There are beastmen monsters for every job in Dynamis

2.      Every beastmen uses 2-Hour Abilities

3.      It is possible to steal Dynamis Currency from beastmen (low success chance)

 

Pets and Summoned Monsters:

 

1.      Pets and Summoned Monsters have as much HP as beastmen.

2.      If a Summoner uses “Astral Flow” while their pet is asleep, it will do nothing.

3.      When the Summoner dies, the Avatar will also die instantly.

 

Preparation for Dynamis:

 

1.      Mogenhancement: Experience is highly recommended before attempting Dynamis.  Below is a chart of EXP loss to a level 75 player:

No Raise          Raise 1             Raise 2             Raise 3

Normal       2400                1800                600                  240

w/ Mog      2280                1710                570                  228 

2.      Turn off Auto-Target to avoid accidentally attacking the wrong target.

3.      Set your Home Point next to the Trail Markings in case Release is necessary

4.      Do not use <bt> or <t> in macros.  Instead use /ta <stnpc> and <lastst>.

5.      Remove all lines of /p chat from macros to reduce lag / spam.

6.      Bring a scroll of Warp if you cannot cast it.  You might be asked to sacrifice pull, and this has the possibility of saving you some exp.

 

Strategy for Dynamis:

 

    All LS members MUST go to www.vanadiel.net for the strategy for the Dynamis we plan on going to.  This site is loaded with some fantastic strategies for Dynamis.

 

For Item drop and AF Information, please see http://mysterytour.web.infoseek.co.jp/ffxi/us/dynamis/view.htm

 

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